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Company of heroes 2 tips
Company of heroes 2 tips










company of heroes 2 tips

But if you have a lot of ANYTHING, you’re doing something wrong.

company of heroes 2 tips

Allies generally are gated by munitions, not fuel. Infantry squads with sticky bombs are very infuriating anti-tank weapons because most tanks can’t kill them fast enough. It gives your infantry anti-armor capability. Don’t waste fuel on sticky bombs and BAR upgrades unless you’re in a comfortable position and want to cement your victory save it for half-tracks ect. Allies are much more strapped for fuel than the Germans oddly enough. The Ostwind is just stupidly powerful, and will kill everything the Allies owned not named “Sherman Tank”. However some of the better German players that micro their units can easily beat this maybe 1-in-7 or so could, but the scary German players are very scary. I also liked the ammo crates for the resources and that, if you pick up the heavy weapons with an infantry squad, it only costs 65-ish manpower to get a MG or mortar squad. Air-dropped AT guns are 2x as effective, not only because you don’t need any prerequisite buildigns, but because you can one at any angle, anywhere, behind his troops and tanks. Past that, i generally used air-dropped AT guns and upgraded half-tracks to victory. So what this means, in principle, is stay in open ground and away from heavily urban areas where German MG squads set up and make difficult to root out kill zones. And after 10 minutes, the German will have such an economic advantage, it’s nearly impossible. Get beat up too quickly and let a savvy German player take these choke points (many of which aren’t necessarily around Capture Points but bridges and certain buildings), and the Allied player is DEAD, as it takes a LOT of work for an allied player to dig out an entrenched German. Many maps have specific choke points that are vital. The key to playing early game Allied is to not let the German define the battlefield. So don’t let them set you up with their perfect counters flank them, hit them somewhere else, build a bunker in a direction you can’t capture now and head somewhere else, ect. Everything the allies have is better slightly than the Germans Allied infantry will hold and beat Volksgrenadiers (unupgraded), Allied Engineer squads massacre Pioneers.

#COMPANY OF HEROES 2 TIPS FULL#

Most of the time this worked pretty well Jeeps aren’t suppressed by HMG fire (although they are damged pretty quick by it), so you can flank the MG nest and act as super mobile support, plus you can retreat them and repair them to full health at no cost. So, basically, what generally worked for me as Allies was going infantry, jeep, jeep, and throw in one or two engineer squads. The allies have nothing comparable to the cheap and effective StuG, either. The Allies also seperate heavy weapon teams (HMG, Sniper) and the light stuff (Jeep, Infantry) so, if you building nothing but the support rax, you’ll be quite vulnerable to snipers but build nothing but the infantry tent, and you’re vulnerable to HMG squads. The Allies are at a pretty big disadvantage against the Germans at the start of a game the German can create any Tier 1 unit out of a single barracks, while the Allies need to build two different tier 1 buildings. What are some typical early game strategies for Allies and for Axis?īasically… (i haven’t played in a few months). What are some good counters to early machine guns? I’ve tried mortars but thats often a too later solution - by the time I get em out and in position, I’ve lost the good ground. That said, there’s still a lot of stuff I have trouble with.Įarly machine guns give me fits - especially when the enemy builds one quick and slips it into a building to deprive me of a crucial location. One poster was saying Allies could just wad up a bunch of Paras or Rangers and win, but in my experience a big wad of infantry is VERY vulnerable to a lot of things: machine guns, mortars, and the half dozen different area effect special attacks. All the strategies I’ve seen thus far have counters. The way the various units work makes for a lot of great matchups and counters. This game has the best combined arms rock/paper/scissor setup I’ve seen, and not via numerical bonuses. Since the other thread was intended to help organize a COH night (the first one of which will be on Friday March 2nd at 6 Pacific, in the Semois channel online) Ill fire up another thread to discuss various things that come up as I learn this game.












Company of heroes 2 tips